Friday, March 29, 2019

15 Best URL Shortener to Earn Money 2019

  1. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  2. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  3. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  4. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  5. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  6. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  7. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  9. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  10. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  11. Shrinkearn.com

    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  12. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  13. Bc.vc

    Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  14. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  15. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

The Sword Chronicles: Child Of The Empire By Michaelbrent Collins, Book Review


She was a dog with no name who was brought out of the kennels where she fought with her pack to become a young woman and a Blessed One. She didn't remember her past, only surviving. Now she has friends, and they are becoming more than friends, they are becoming her family.

The Blessed Ones work to protect the Empire from those who would overthrow the powers that be. And Sword learns there is more to the struggle than she thought. Her loyalties are tested. Her history is torn open for viewing. She must determine who is right, who she will help, and how to save those she loves.

I received a copy of The Sword Chronicles: Child of the Empire for review purposes.

Plot

Sword starts out with no name. She's just another dog living in the kennels and fighting in the arena with her pack. Although they are children, they are a pack of animals. They have no names and no friendships. She knows every time she enters the arena could be her last and she has done well to survive where many have fallen.

Her life changes when it's discovered she has a gift. Her gift allowed her to survive her last encounter in the arena. It gave her recognition. It raised her from being a dog to becoming a Blessed One working for the Empire and the Emperor. A gift that gave her a name: Sword.

The Blessed Ones protect the Empire. And in protecting the Empire they must confront others who are against it, and their ideals of why they fight against the Blessed Ones, Sword's new friends—family.

She is no longer fighting in the arena as a dog. Now she is fighting in the larger arena of the Empire and must either be a hero or a villain. But how does one know which is which?

Characters

In Child of the Empiresome people display  special talents. Of those who display these talents there are a few whose gift is  stronger than others. It is not known who will display a talent or a gift until it manifests itself. There is no understanding of why or how those who have these abilities  get them.

This story is about some of the gifted, those with stronger talents. They must choose how to use their gifts, which sides they take and why. We learn about their pasts as the story progresses. Each is a study in how people choose to use their own gifts of life to deal with their own hardships, desires, and needs. How they can do the things they do, and still be true to themselves.

There are similarities to be drawn with people all around us. We might not have supernatural gifts, each, no matter their gift, is in control of themselves. Each gets to choose. These internal struggles drew me into the characters. It gave each of them a solid backstory that started before page one and developed through the pages while I continued to read.

Style

In many ways Child of the Empire plays off the traditional telling of a hero being raised from the pits of humanity to become the hero we expect them to be. At the start of the book I felt the impressions of Conan the Barbarian with the rising as a fighter in the slave pits. Michaelbrent Collins embraces that fact instead of trying to hide it. Even knowing this is a similar story, Child of the Empirebecomes a unique telling with its setting and the gifts the characters have, which, in turn, create fitting twists.

So far I have read two other books of Michaelbrent Collins and found he is masterful at providing the foreshadowing to set up excellent twists. Even when you know what the twist is going to be, there are enough red herrings scattered through the story to keep you guessing. And, when you are suckered by one of the misleading hints, it's even more enjoyable.

Overall

The Sword Chronicles: Child of the Empire is a fast paced hero story. If you're not running to keep up, it will grab you and drag you along for the adventure.

Michaelbrent Collins hangs his hat on a traditional story type and tells it in an intriguing fashion that is enjoyable and fun. I found myself not wanting to put down the book as the story kept ramping up. I applaud his unique application.

Child of the Empireis a good read for everyone. There is violence with the fights taking place and starts with an arena fight of two packs facing off against each other. The descriptions, however, are not graphic.

I have books two and three in line for reading and reviewing. I'm looking forward to when they are at the top of the pile—I might adjust the pile.

I give The Sword Chronicles: Child of the Empire 5 out of 5.

Child of the Empire is available on Amazon (link).

About the Author (from the book)

Michaelbrent is an internationally-bestselling author, produced screenwriter, and member of the Writers Guild of America, but his greatest jobs are being a husband and father. See a complete list of Michaelbrent's books at writteninsomnia.com.

You can also find Michaelbrent Collings on Twitter (twitter.com/mbcollings) and Facebook (facebook.com/MichaelbrentCollins).

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).


Flappy Bird, Or, In Which The Internet Reacts To Something By Assuming It Proves What It Already Believes

Ever read the comments on a major newspaper site? You how there's always That Guy, or often dozens of Those Guys (and they're usually men), who makes whatever the article happens to be about whatever they believe in most strongly? There's a school board meeting, BENGHAZI! An article about hockey coaches turns into a discussion of the temperature at which the steel in the World Trade Center would have melted. Perhaps the best/worst example I've seen was someone putting out the hypothesis that the earthquake that caused the 2005 tsunami could have been triggered by the bombs in Iraq shaking the earth's tectonic system. Even when I agree with them--yes, the Iraq War was a disaster--that doesn't mean it's the cause of everything bad.

Anyway, I don't think anyone intelligent wants to argue that way. We'd like to believe that we see evidence, put it together, and the conclusions we make are totally supported etc etc. You know, rationality, truth, arguing, that kind of thing. We are better than That Guy From The Comments...right?

And so, Flappy Bird.

If you don't know, Flappy Bird is a mobile game that was released in March 2013, but in the last week or so, suddenly exploded in popularity--number one on the App Store, inspiring clones, media attention, criticism, accusations of theft, and so on. We're talking "next Angry Birds?" levels of popularity. Then the creator, Dong Nguyen announces on Twitter than he's pulling the game from distribution,



That's when the game journalist population becomes That Guy. Whatever they believe about "video game culture," that's what caused the end of Flappy Bird. Chief among those beliefs, in my circles at least, is that harassment campaigns by gamers caused Flappy Bird to die.

Harassment in the video game world is a huge problem. Mostly aimed at women, particularly outspoken ones, cybermobs have targeted several people and groups and attempted to ruin their lives. The attacks on Feminist Frequency are the most famous and loudest, but they're hardly the only ones. This is an unfortunate fact of "game culture" online right now, and deserves to fought against.

The problem is that it may not apply to Flappy Bird's/Dong Nguyen's situation, and it's being applied anyway. (For example, Robert Yang's recent post on the subject, "An alternate history of Flappy Bird", which, despite its title, seems to be the dominant history that I can see.)

The issue is that the "this" that Dong Nguyen can't take anymore is almost totally ambiguous. He's issued a single clarification:



So we know he wasn't sued into taking the game down. He wanted to.

It's probably true that Nguyen was harrassed. It's definitely true that he was accused, undeservingly, of stealing the art for the game in an ill-considered article on Kotaku. But this doesn't mean he was harassed into removing Flappy Bird.

Take a look at a few of his other tweets:











The story that comes across in these tweets is not that of a man driven away from his hit game by internet hate mobs. It's that of a man who doesn't want too much attention. What does that attention entail? Press requests? Demands to update? Dealing with ad revenue? Internet hate? Having to spend all free time managing the Flappy Bird franchise instead of creating new games? Not believing that Flappy Bird deserves the attention? All of those things?

I don't know why Dong Nguyen pulled Flappy Bird. Neither does anyone else. I can put together all kind of plausible scenarios based the incomplete evidence provided. For example, I'm terrified of the idea that a thing I was done with and released a year ago could suddenly become super popular, and I'd have to change it and explain it and defend it for the rest of my life. I'm equally hopeful and terrified that that will happen with my Mass Effect book. Like if I release that, I may never want to talk about Mass Effect ever again, and then could get a reputation as The Guy To Talk To About Mass Effect. So it seems entirely plausible to me that Dong Nguyen didn't want to spend the rest of his life as The Flappy Bird Guy.

But I don't know for sure. So this blog post isn't about that. It's about the fact that we don't know, and that we shouldn't assume it's a thing that happens to align with our already-existing beliefs on the subject. Because being wrong doesn't help a cause, no matter how noble that cause is.

Update: I'm not trying to tell people to shut up about harassment, even if I had that kind of power. This exchange might help explain:

What One, Intensively--Researched Principle In Learning Is Like Tossing A Grenade Into Common Practice?

Research has given us one principle that is like tossing a grenade into common practice – interleaving. It's counterintuitive and, if the research is right, basically contradicts almost everything we actually practice in learning.
The breakthrough research was Shea & Morgan (1979), who had students learn in a block or through randomised tasks. Randomised learning appeared to result in better long-term retention. This experiment was repeated by Simon & Bjork (2001), but this time they asked the learners at the end of the activities how they think they'll perform on day 2. Most thought that the blocked practice would be better for them. They were wrong. Current performance is almost always a poor indicator of later performance.
Interleaving in many contexts
Writing the same letter time after time is not as effective as mixing the letter practice up. HHHHHHIIIIIIIIIIJJJJJJJJJ is not as good as HIJHIJHIJHIJHIJHIJHIJHIJ. This also true in conceptual and verbal skills. Rohrer & Taylor (2007) showed that maths problems are better interleaved. Although it feels as though blocked is better but interleaving was three times better! The result in this paper was so shocking the editors of three major Journals rejected the paper on first reading. The size effect was so great that it was hard to believe, so hard to believe that few teachers even do it.
Interleaved in unrelated topics
Rohrer, Dedrick & Stershic (2015) took this a stage further and took unrelated topics in maths, to compare blocked with interleaved practice. Interleaved produced better performance in both short and long-term (30 days). William Emeny, a teacher in England showed that interleaving is actually done by many teachers but only in run up to exams, but that, he showed was where most of the actual learning was taking place.
Interleaving in inferences
What about learning from examples, learning general skills from exposure to examples, like reading X-rays or inferring a painter's style by exposure to many paintings by specific painters. Kornell & Bjork (2008) did the painter test, 12 paintings by each of 6 artists, then show learners 48 new paintings. The results showed that interleaving was twice as effective as blocked training. It has been replicated in the identification of butterflies, birds, objects, voices, statistics and other domains. Once again, learners were asked what sort of instruction they thought was best. They got it wrong. In young children, 3 year olds, Vlach et al (2008) showed that learning interleaved with play produced better performance.
So why does interleaving work?
Interleaving works as you are highlighting the 'differences' between things. These relationships matter in your own mind. Blocking seems more fluid, where interleaving seems confusing, yet it smooths out comparisons.  Another problem is that learners get years and years of blocking in school. They're actually taught bad habits and that prevents new, fresh habits from forming or even being tried. 
Conclusion
This is a strange thing. Interleaving, as opposed to blocked learning, feels wrong, feels disjointed, almost chaotic. Yet is it much more effective. It seems to fly in the face of your intuitions. Yet it is significantly more efficient as a learning strategy. Yet how often do we see interleaving in classrooms, homework or online learning? Hardly ever. More worryingly, we're so obsessed with 'student' evaluations and perceptions that we can't see the wood for the trees. We demand student engagement not learning, encourage the idea that learning is easy when it is not. When it comes to teaching, we're slow learners.

Thursday, March 28, 2019

Work In Progress My Mario Tattoo

Tattoo Games

Gallery From Pinterest And Pinspire Pictures

Estimating And Minimizing Consumer Worry

The process of selling in general, and web commerce in particular, is often described or charted as a funnel. Prospective customers are poured in at one end, and a fewer number of paying customers come out at the other. The other prospects spill out through other holes or over the side of the funnel and don't bring you any revenue. The fraction of customers left, converted from prospects to customers, is called the conversion rate. As prospects proceed from initial interest to final sale, from initial entry page to clicking the final "I Agree" button, more and more of them become discouraged by various worries which beset the consumer. They drop out. The remaining prospects, those who have not dropped off, have been converted into customers or into an audience for your advertisers.

There are a variety of factors that cause drop-off, which vary from business to business. A common cause is forms.  Simplifying forms often greatly increases conversion rates.  For example, in one study cutting the number of lines on a form in half increase conversions by a third. As one web designer put it: "[i]s every field you're asking the visitor to submit absolutely necessary?  Can you trim the fat and make the process simpler?"

Besides the sheer tediousness and time consumed in filling out forms, rational consumers also worry about the potentials for privacy violation and identity theft from the information most e-commerce sites currently require them to divulge: physical and e-mail addresses, phone numbers used for cross-site behavioral tracking, insecure credit card numbers, and more.

The tinfoil-wallet crowd is now mainstream

Instances of regret that one has filled out a form, only to have one's trust violated -- or pride among the sophisticated that they refused to fill out such a form -- are on the rise.

The worst worry culprit is usually the step you most want your customers to complete -- paying you. "[T]he credit card form likely has the highest abandonment rate of any other part of the sign-up process." [Source].

If you don't require payments, you are probably funding your service through advertisements. Those also cause worries. Ads typically distract and delay from the content users are after, provide a low quality of entertainment or information, and are too often offensive. And sophisticated users are worried about the tracking that tends to go with ads. Ad blocking grew nearly tenfold between 2009 and 2014.

Replacing ads and identity-based payments with payments that don't require identity, such as bitcoin, can greatly reduce these worries, lowering the barriers and hesitations that currently prevent consumers from paying for your service.

But there remains a big worry that no payment system can reduce.  Consumers worry about whether they are getting their money's worth -- the mental transaction cost problem (see also this paper). If e-commerce were as worry-free as some of it could be, your customers would neither have to fill out forms, nor be bothered by ads, nor have to worry about repeated charges for content or services of variable value. They would be able to just insert a few digital coins into your online vending machine and then not have to worry about losing your service for another year. Eliminate forms and eliminate repeated payments -- both are key to worry-minimized e-commerce.

Many bitcoin startups are making the grave mistake of replacing one set of worries with another. The ability of cryptocurrency systems to facilitate small payments tempts many companies to nickel-and-dime their customers with pay-per-click micropayments and other such excruciating schemes. Don't follow the many lemmings who have already jumped off that cliff. Stick to long-term subscriptions for content (or other services of variable value) and pay-per-unit for fungible units of consistent value (as in phone minutes).  That way customers aren't saddled with having to constantly re-evaluate the amount and worthiness of recurring charges. The costs to your customers of having to finance a years' worth of low-cost subscription to a reputable brand is almost always far less than the mental transaction costs of recurring charges for content or services of variable value. The ideal worry-free commerce is to "stick the coin into the machine" once, and then never have to pay again for an entire year. A vending machine for subscriptions. Reduce your customers' worries across the board: eliminate forms and eliminate recurring charges.

Ideal worry-minimization can only be closely approached in some purely online forms of commerce, such as video streaming, remote storage, privacy services, and the like. The more physical and offline contract performances are -- a common example being physical delivery -- the more location, various kinds of identity (legal, social network, etc.) may need to come into play, adding, often greatly and necessarily, to the worry overhead, the mental transaction costs, of your relationship with your consumers.

I have previously called this worry-minimized commerce by a narrower label, "form-minimized commerce."  The complexity of the forms you make your users fill is indicative of the worries you are causing them, and thus the barriers you are putting up between your prospects and their decisions to purchase your services.

When you are a consumer, the tediousness of the forms you are filling out is not only a direct cost of your time, and your ability to enjoy that time, it is on top of that a decent proxy measure of the odds of your identity being stolen and of your privacy otherwise being violated. The fewer forms you fill out, the more the tediousness, worries, and risks in your life caused by interacting with the world's institutions will drop in proportion.

While such a proxy measure does not account in particular for the wide variety of information that can be disclosed, nor that some kinds of information (social security numbers) are more risky to divulge than others (throw-away email addresses), nor for the wide variety of risks in identity theft and privacy violation that are consequent, nevertheless consumers necessarily must bring to bear such sweeping rules-of-thumb in order to satisfactorily navigate the bizarre complexities of the digital world.  And when your users are using, whether consciously or implicitly, such estimates, you the service provider and the product designer must use them too.

Add to the forms your customers must fill out the repeated charges you make your customers make, and we get a rough proxy measure of the worry that you are causing your consumers:
Index of worry = number of lines of forms +  number of repeated charges for content or services of variable value
If you are funded through ads rather than consumer payments, you can substitute for the repeated charges the proportion of screen space covered by your ads, or any other reasonable estimate of the delay and distraction the ads on your pages cause.

The index of worry allows you to estimate and minimize the worries you are causing your users, and as a result to minimize the drop-off in your sales funnel and maximize the number of users coming back for more -- and willing to view your ads or pay for the privilege.

Two New Releases, Gencon Sale And BOW Teases Mechanicus Week


August sees two new releases for the Keilerkopf APC! Preorders will be accepted starting July 30th, to coincide with our Gencon sale.

THOR APC UPGRADE -  28mm (1/56) scale


 

*The Thor upgrade will fit the base Keilerkopf APC or the Odin Loki AFV variants (not included). The kit includes six rocket pods that mount three per side on the vehicle hull. This kit may be added to an existing APC or AFV at any time.

Features:

◦ Six rocket pods
 

The Thor upgrade, gained its name from the tremendous noise and damage created when a salvo strikes its target, as if Thor's hammer had been pounded on the unfortunate target.

Perfect for dealing with entrenched infantry or pesky fortifications. Each rocket may be fired as an individual shot or as a salvo of six high explosive or incendiary rockets. Due to the reload time in the field, these are loaded to specification before battle.

 
 

ODIN – LOKI APC CONVERASION  28mm (1/56) scale


 


*The Odin - Loki APC conversion will fit the base Keilerkopf APC (not included). The kit includes a detailed interior replacement for the APC and the barrel and shell components required to create either the Odin or the Loki AFV. This kit must be assembled as either an Odin or Loki variant at the time the APC is assembled. Due to the width and placement of the new interior components it will not be possible to add this to an already assembled Keilerkopf APC.
 

Features:

◦ Highly detailed interior for the APC

◦ Tilting barrel assembly and specific shell carrier for both the Odin and Loki variants

◦ Spotter and Gunner crew members


The Odin conversion, aptly named for the Norse god Odin, 'the god of thunder'. The massive main gun throws an immense high explosive round down range with considerable destructive potential.

 

The Loki conversion, takes its name from the Norse god Loki 'the trickster'. A quick view of the vehicle from a distance may lend the observer to dismiss the vehicle as a personnel carrier, a deadly mistake. This AFV is armed with a high caliber anti-tank gun capable of swiftly dispatching heavily armed vehicles from a great distance.  

 

GENCON SALE


As many of you know Gencon starts July 30th, we will be having a Gencon sale starting on the 30th and running to August 15th. The entire store will receive a 30% discount! The 28mm Leviathan Mortis and Crusader, as well as their weapon swaps will receive a 40% discount to help you prep for the BOW Mechanicus VLOG.

 

BOW MECHANICUS WEEK


BOW is prepping for a new Mechanicus week with a few friends of ours! See the discussion and some primered and posed Leviathan Crusaders at about 53:40 on their weekender. To help you prep, we are discounting our 28mm Leviathans and their weapon arms by 40% starting on July 30th and running to August 15th.
 

 

Wednesday, March 27, 2019

How To Write Me An Email (And Get A Response)

My inbox has as many mails as the night sky has stars. That's why I did not respond to your mail. Not because I didn't want to and not because I didn't like you. I'd love to be able to hit that reply button right after I read your mail. Could you please help me with this? Below are some tips.
  1. Write short. Response time is approximately proportional to mail length. This includes any attachments to your mail.
  2. State your request clearly. What do you want an answer to? Make it easy to answer your request. Best case: a yes/no question.
  3. Skip the formality. Skip the boilerplate. "Hi Julian" is a good start, your name is a good way to finish the mail. Everything in between should be unique.
  4. Do tell me how your day was if you feel like it. If I know you, I care about you and appreciate you telling me. Don't ask me how my day was. I will feel I need to reply and it will take me longer. It's also perfectly fine to not tell me how your day was.
  5. If the purpose of your mail is general chitchat, maybe we should talk on the phone instead.
  6. Don't be rude. Your email deserves an answer, unless you tell me explicitly that it deserves an answer.
  7. If I don't answer within a few days, do send me a reminder in the same mail thread. See if you can state your request more succinctly in your reminder.
  8. Don't contact me on Facebook, SMS, Skype or similar with the same request as your mail. These services don't provide an overview of outstanding messages and I therefore don't treat them as a task list. Your message will be lost in cyberspace.
I'm aware that this post may make me sound like a self-important and condescending person. I really hope I am not. I'm just someone who want to spend less time reading and writing emails, and avoid making people angry because I don't respond to their emails. I guess you want the same.

Tuesday, March 26, 2019

Northcliff High Snatches The Lead In League Of Legends.

Four of the members of Northcliff High School's League together with their Educator - Noele du Toit.
The latest rankings for the High Schools' League of Legends esports title have just been released.

In such rankings Northcliff High School has managed to shoot into the lead as a result of good play at Mind Sports South Africa's (MSSA) 37th Gauteng Provincial Championships as hosted by Curro Aurora.

However, with MSSA's Western Cape Championships to be held on 23 & 24 March 2019 at Curro Durbanville, Northcliff will no doubt feel the pressure that will be exerted by Paul Roos Gimnasium.

The full rankings for the High School rankings for the League of Legends title are as follows:



PosName of PlayeryearClubPoints
1Pr0NHS19Northcliff High School206.3
2PRG LOL B19Paul Roos Gimnasium188.2
3Team GLC19Curro Grantleigh163
4PRG LOL A19Paul Roos Gimnasium155.9
5Curro Aurora LOL19Curro Aurora135.6
6GHS LoL18Grey High School121.2
7Fuga Dracones17Hoërskool Wonderboom121.2
8Virtual Desire Gaming17Hoërskool Wonderboom121.2
9Northwood LOL17Northwood High121.2
10HSP Legends18Parys High School121.2
11KES I18King Edward VII121.2
12Eternals18Paul Roos Gimnasium121.2
13Jeppe League 118Jeppe High School for Boys121.2
14SBC18St Benedict's College121.2
15ReydarisX18Hoërskool Wonderboom117.2
16Westerford High School18Westerford High School112.5
17MiricleWhipp19Helpmekaar109.3
184 Dwarfs and a Giant17Hoërskool Wonderboom105.7
19The Lunar Squad19Empangeni High103.4
20Underwater Squad17Hoërskool Wonderboom100
21Northwood Boys18Northwood Boys100
22Rift Raiders19Helpmekaar100
23GWH LoL17Glenwood House97.5
24Old School Retro Arcade18Potchefstroom Gimnasium97.5
25DBK19Fairmont High School96.1
26Empangeni High School 218Empangeni High School90
27KES II18King Edward VII86
28RBHS LOL17Rondebosch Boys76.7
29Hoërskool Warmbad18Hoërskool Warmbad58.8

Other official rankings produced by MSSA are as follows:

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